This is my entry for Game Off 2022! The theme this year was Cliche, and my game is inspired by the "crazy cat lady" cliche.

In KittInn, you play as Bea, a woman who discovers a mysterious cat in her house who convinces her to open a hotel for cats in her spare room. Decorate your hotel, welcome guests, and make money in this cozy management sim. You can even pet the cats!

I'm continuing to work on this game and am adding mechanics such as quests, cooking treats, and exploring the town Bea lives in, so I'd love it if you could leave some feedback on KittInn and let me know what features you'd like to see in the full version of the game!

Dev Log

StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorPastel Pixels
GenreSimulation
TagsCats, Cozy, Management

Comments

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Love the game. Gave me a lot of ideas for making my own cozy games in the future.

Any plans on implementing a save feature?
I'm asking since at the moment you have to completely restart the game when running into a bug which isn't that fun.

(+1)

I'm glad you liked it! I'm working on expanding the game and adding several mechanics, so yes, a save feature is on its way :)

That's awesome to hear. Looking forward to those updates then!

If you'd ever need someone to port KittInn to the Playdate Console, then hit me up (this would be a great fit there) ;)

(+1)

Thanks, will do!

I like the concept and the idea, but I had a few technical issues playing the game.

I was using a Chrome browser to play it.

I recorded myself playing the game: https://youtu.be/8drkxO3w6hU

Perhaps I was just unlucky. :D

  • Imagine if cat C1 uses a module M1 and wants to use a module M2 later. A cat C2 is using a module M2 and wants to use a module M1. I had them stuck in something like a deadlock until one of those cats needed to leave. :D All cats ended up stuck when they were about to use a module that was occupied. Maybe they can change their mind for a little bit to be more random? They could also try moving in random directions to unstuck. The player could have the ability to move a cat to fix that situation too. In any case, it feels not very natural and weird. :D

  • It looks like I can’t use a cat bag slot after it has been used at least once. The spot seems to be occupied even after the cat is with its bag is gone. I would also prefer a simpler system to place a bag in the storage room. I had difficulties finding the right spot to drop it: it looks easy, but the game doesn’t register many places as valid even if they look legit.

  • The game froze at some moment. Perhaps it had something to do with me inviting 6+ guests at the same time? The tab was reported as frozen, so it was trying to calculate something but to no avail. Maybe there is a loop in the code that can loop forever at some condition?

  • The controls could be made more intuitive at many places. It’s hard to move things around, perform actions.

  • The UI could be improved too. In the computer menu, the “buy” button doesn’t buy anything, I need to press the X button. :D That was confusing

  • The food bowl should visually indicate which kind of food it has. And, perhaps, give a hint what was its previous contents when you’re about to refill it.